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frontline.io 3D Studio vs Animation Builder
frontline.io 3D Studio vs Animation Builder
Updated over a week ago

frontline.io 3D studio vs Animation builder

(Relevant for (Advanced) Content Creators)

This article covers the differences between the frontline.io 3D studio and the Animation Builder.

Digital Twin

3D Studio

Animation Builder

Remarks

Upload models

V

NR

These capabilities will be available for the frontline.io Designer

Add models to project

V

NR

Edit materials

V

NR

Delete parts

V

NR

Object Tracking

V

NR

Object SubTracking

V

NR

Publish from project

V

NR

Models only in procedures

V

NR

Global / Local Rotation and Transform

V

V

Edit existing interaction

V

V

Show / Hide models after interaction

X

V

Show / Hide models before interaction

V

X

Select and animate parts

V

V

Edit parts selection

V

V

Edit parts pivot

V

V

Different models for PC/AR for animations

V

NR

Set camera angle in animations

V

V

Post processing FX

V

NR

Focus on object (F hotkey) (Center on screen)

V

NR

Wiring creation

X

NR

Becomes available as a separate asset

A Custom Menu Buttons

V

NR

Timeline

V

V

View interaction in context mode (setup)

X

X

TBD

Custom commands on interaction

V

NR

Camera animation

V

NR

Workaround exists

Blink model color

V

X

TBD

Project source control

V

NR

Rename Interaction

V

V

Delete Interaction

V

V

Duplicate interaction

X

V

Will be available in the Animation Manager

Edit UV

V

NR

Preview Animation (at flow editor)

V

V

Loopable Animations

V

X

Generic Tools box

X

X

To be developed

Hot spots creation

V

NR

Sub systems creation

V

NR

Setup Xray

V

NR

Custom scripting

V

NR

Particle system

V

NR

Edit lighting

V

NR

Edit metadata

V

NR

Parts Catalog Builder

Edit multiple interactions

V

X

Create interaction

V

V

Constraints

V

NR

Set object targets

V

NR

Index

V

Exists

X

Missing, to be considered in the future

NR

Not relevant for the animation builder

Note: This comparison table includes capabilities that are not planned to be part of the Animation Builder

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