Custom Tools are reusable 3D assets that content creators can upload, edit, and organize across a frontline.io workspace. Once created, these tools behave like any standard asset in your library, and can be deployed across 3D Procedures, the Animation Builder, and Immersive Rooms.
Global Availability: Create once, use across all modules in your workspace.
Unified Library: Custom uploads appear alongside standard frontline.io tools for a seamless experience.
Dynamic Updating: Changes made in the Tool Editor can be propagated to instances across the workspace.

Tools can only be edited within the workspace where they were originally created.
To keep your library manageable, frontline.io uses a category-based organization system. At least one custom category must exist to store user-created tools.
Default Categories: System-provided categories are locked; they cannot be renamed or deleted.
Custom Categories: You can create, rename, or delete these to match your workflow (e.g., "Hand Tools," "Heavy Machinery," "V2 Parts").
Bulk Deletion Warning: Deleting a custom category will permanently delete all tools stored within it. Always confirm the tool count in the warning popup before proceeding.

.fbx, .obj) directly into the workspace. These models represent individual machine components or assemblies.