Version 22.1
Available for frontline.io App
Create interactions using the PC \MAC frontline.io applications
Any interaction created will be saved in the project it was created in and can be re-used in that project by another user.
Required: Permission to view the relevant Digital Twin
How to access the Animation Builder:
Open Flow Builder
Add Node
Open Node side bar
“Create New” interaction
Create new Interaction will open the Interaction Builder
Note: If Interactive Flow is not connected to a Digital Twin model:
Open the list of frontline3D models available in the project
Select the relevant model
The interactive flow is now connected to the model in the interactive flow settings
Create and manage interactions in Animation Builder:
Name the interaction
Set Up Section: Edit Point of View (this is the starting point of the interaction)
Parts Section:
Select Parts: Select the part for the animation. The now highlighted part will be shown also in the part catalogue.
Select:
use as trigger: will require a click on the part in the interactive flow. (In addition to the step navigation at the bottom of the interactive flow.)
Hide part of interaction: The relevant part will disappear at the end of the interaction Tip: Control + (select part): enables multiple parts selection
Click Done when selected
Animation section: Only after selecting a part the Animation section will become available for editing Highlight: Constant and Flashing will define the highlighted behavior of the part during the animation
The Sec(onds) option: shows the duration of the animation. (Duration of each step will be 1.0 seconds by default)
Starting point: make sure your starting point is identical to the set point. The interaction will then start from the same position as the set point
Waypoint*: Each Waypoint is a step in the interaction related to the part defined
Name your Waypoint
Clicking on the Waypoint:
Menu
Global/ Local: refers to the reference of that part to the surroundings (global) or to itself (local)
Move: moves part up/ down/right or left
Rotate: turns the part
Select the step by moving the part, rotating and/or moving the part on the canvas to the desired direction Tip: Control+Z will remove the last defined location
Click Done when step is defined
Define additional Waypoints if required
Increase and decrease the duration of the step changing the sec in between each move Note: Time can be added to the animation by increasing the time (sum of all the steps defined).
Preview at the bottom of the screen will show the steps defined.
If all steps are defined Save Interaction
Interaction is now available and can be used in the Flow Builder.
*Note:
Changing the Waypoint will override the earlier selected move of that particular waypoint
The default position of the part, when creating a new Waypoint, will be identical to the position of the part in the immediate previous Waypoint.
Duplicating a Waypoint: the new point will be placed in the list immediately after the original Waypoint and will have the same name with the addition of "duplicate".